Adidas Mobile App Experience.

adidas-image

Background

During the last few months, and due to the covid pandemic, I have moved my shopping
habits to online rather than in-person shopping. I set up accounts across my favorite
clothing stores like Nike, urban outfitters, Zumiez, Vans, and Adidas. I found the Nike
app to be the most intuitive/rewarding to use and due to Adidas market value, I would
assume their app would be the same. However, after integrating the Adidas app into
my day-to-day shopping habits, some features felt very cumbersome to use. So I
finally scratched my itch to redesign the app. The redesign was unsolicited, so itโ€™s
strictly based on my experience with the iOS platform as a user and a designer.
Since I did not have access to user data and/or research about Adidasโ€™ current
design, I did my best to think through every single detail and keep the overall
feel of the app intact.

content-pic

๐Ÿ˜• Problem

Despite using the Adidas app regularly to shop, I had trouble navigating through
its menu. I struggled finding my favorites, recent purchases, or viewing specific
items. After observing that other people also experienced issues with the app,
I pursued this redesign as an opportunity to improve the user experience in any
way I could.

๐Ÿ˜ Personal Objectives

I had two main motives for this case study:
Facilitate a better user experience for Adidas' app by improving its UI.
Take full ownership of the various roles involved in designing a product
such as, User Researcher, User Experience Designer, and Product Designer.

๐Ÿš€๐Ÿ“ˆ Brand Analysis and User Research

Adidasโ€™ target audience falls within the 20- to 29-year-old age group.
People who are athletes or are passionate about sports and this
segment are considered as the strongest consumer market. The
company is focused on targeting and strengthening its brand
with the next generation of athletes in the 14- to 19-year-old
age group. According to Adidas Group, Adidas is primarily
targeting sports participants, including those at the highest
level of their sport, as well as non-athletes who are inspired
by or really love sports. Adidas has a long history of providing
athletic footwear and apparel for athletes at all levels.

persona1-pic
persona2-pic

Mapping Content

content-pic

๐Ÿต Guerilla Usability Testing

To test the app's user experience, I surveyed various people across
the Los Angeles area and asked them to perform a few predefined
tasks in the IOS app as I recorded their actions and took notes.
Some of the tasks/questions were:

research-pic

Mapping Interaction

interaction-pic

Wireframe/Prototyping

luis-pic

โœจ Reflections on my work here

content-pic

What started out as the problem of โ€œWhy is this app so hard to use?โ€
Turned into a month-long endeavor into understanding how the
simplest of actions can be made difficult/frustrating with poor
design. Although I underestimated how much work would go
into redesigning the Adidas app and understanding the nuances
of various use cases and workflows, this project was a great
opportunity for me to test myself and hone the design skills
Iโ€™ve learned throughout my various courses.

๐Ÿ‘‰๐Ÿ“ฑ Hereโ€™s the link to my interactive prototype.
Feel free to play around with it. ๐Ÿ˜€

Letโ€™s Talk

I'm available for small and long-term projects.